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0.12.8.9457 Content Discussion and Questions Megathread

https://forum.escapefromtarkov.com/topic/139581-patch-notes-for-01289457/
Please post all questions related to the new update in this thread.
NOTE: There will be no wipe with 12.8
Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements:
Fixed:
Changed:
submitted by bobbypower to EscapefromTarkov [link] [comments]

Preliminary patch notes for 12.8 patch!

Added:
New equipment:
New weapons and weapons parts:
Quality of Life changes:
Optimization
AI improvements
Fixed:
Changed:
The 12.8 patch will NOT be on this week! Need to polish everything!
submitted by trainfender to EscapefromTarkov [link] [comments]

Why Osana takes so long? (Programmer's point of view on current situation)

I decided to write a comment about «Why Osana takes so long?» somewhere and what can be done to shorten this time. It turned into a long essay. Here's TL;DR of it:
The cost of never paying down this technical debt is clear; eventually the cost to deliver functionality will become so slow that it is easy for a well-designed competitive software product to overtake the badly-designed software in terms of features. In my experience, badly designed software can also lead to a more stressed engineering workforce, in turn leading higher staff churn (which in turn affects costs and productivity when delivering features). Additionally, due to the complexity in a given codebase, the ability to accurately estimate work will also disappear.
Junade Ali, Mastering PHP Design Patterns (2016)
Longer version: I am not sure if people here wanted an explanation from a real developer who works with C and with relatively large projects, but I am going to do it nonetheless. I am not much interested in Yandere Simulator nor in this genre in general, but this particular development has a lot to learn from for any fellow programmers and software engineers to ensure that they'll never end up in Alex's situation, especially considering that he is definitely not the first one to got himself knee-deep in the development hell (do you remember Star Citizen?) and he is definitely not the last one.
On the one hand, people see that Alex works incredibly slowly, equivalent of, like, one hour per day, comparing it with, say, Papers, Please, the game that was developed in nine months from start to finish by one guy. On the other hand, Alex himself most likely thinks that he works until complete exhaustion each day. In fact, I highly suspect that both those sentences are correct! Because of the mistakes made during early development stages, which are highly unlikely to be fixed due to the pressure put on the developer right now and due to his overall approach to coding, cost to add any relatively large feature (e.g. Osana) can be pretty much comparable to the cost of creating a fan game from start to finish. Trust me, I've seen his leaked source code (don't tell anybody about that) and I know what I am talking about. The largest problem in Yandere Simulator right now is its super slow development. So, without further ado, let's talk about how «implementing the low hanging fruit» crippled the development and, more importantly, what would have been an ideal course of action from my point of view to get out. I'll try to explain things in the easiest terms possible.
  1. else if's and lack any sort of refactoring in general
The most «memey» one. I won't talk about the performance though (switch statement is not better in terms of performance, it is a myth. If compiler detects some code that can be turned into a jump table, for example, it will do it, no matter if it is a chain of if's or a switch statement. Compilers nowadays are way smarter than one might think). Just take a look here. I know that it's his older JavaScript code, but, believe it or not, this piece is still present in C# version relatively untouched.
I refactored this code for you using C language (mixed with C++ since there's no this pointer in pure C). Take a note that else if's are still there, else if's are not the problem by itself.
The refactored code is just objectively better for one simple reason: it is shorter, while not being obscure, and now it should be able to handle, say, Trespassing and Blood case without any input from the developer due to the usage of flags. Basically, the shorter your code, the more you can see on screen without spreading your attention too much. As a rule of thumb, the less lines there are, the easier it is for you to work with the code. Just don't overkill that, unless you are going to participate in International Obfuscated C Code Contest. Let me reiterate:
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Antoine de Saint-Exupéry
This is why refactoring — activity of rewriting your old code so it does the same thing, but does it quicker, in a more generic way, in less lines or simpler — is so powerful. In my experience, you can only keep one module/class/whatever in your brain if it does not exceed ~1000 lines, maybe ~1500. Splitting 17000-line-long class into smaller classes probably won't improve performance at all, but it will make working with parts of this class way easier.
Is it too late now to start refactoring? Of course NO: better late than never.
  1. Comments
If you think that you wrote this code, so you'll always easily remember it, I have some bad news for you: you won't. In my experience, one week and that's it. That's why comments are so crucial. It is not necessary to put a ton of comments everywhere, but just a general idea will help you out in the future. Even if you think that It Just Works™ and you'll never ever need to fix it. Time spent to write and debug one line of code almost always exceeds time to write one comment in large-scale projects. Moreover, the best code is the code that is self-evident. In the example above, what the hell does (float) 6 mean? Why not wrap it around into the constant with a good, self-descriptive name? Again, it won't affect performance, since C# compiler is smart enough to silently remove this constant from the real code and place its value into the method invocation directly. Such constants are here for you.
I rewrote my code above a little bit to illustrate this. With those comments, you don't have to remember your code at all, since its functionality is outlined in two tiny lines of comments above it. Moreover, even a person with zero knowledge in programming will figure out the purpose of this code. It took me less than half a minute to write those comments, but it'll probably save me quite a lot of time of figuring out «what was I thinking back then» one day.
Is it too late now to start adding comments? Again, of course NO. Don't be lazy and redirect all your typing from «debunk» page (which pretty much does the opposite of debunking, but who am I to judge you here?) into some useful comments.
  1. Unit testing
This is often neglected, but consider the following. You wrote some code, you ran your game, you saw a new bug. Was it introduced right now? Is it a problem in your older code which has shown up just because you have never actually used it until now? Where should you search for it? You have no idea, and you have one painful debugging session ahead. Just imagine how easier it would be if you've had some routines which automatically execute after each build and check that environment is still sane and nothing broke on a fundamental level. This is called unit testing, and yes, unit tests won't be able to catch all your bugs, but even getting 20% of bugs identified at the earlier stage is a huge boon to development speed.
Is it too late now to start adding unit tests? Kinda YES and NO at the same time. Unit testing works best if it covers the majority of project's code. On the other side, a journey of a thousand miles begins with a single step. If you decide to start refactoring your code, writing a unit test before refactoring will help you to prove to yourself that you have not broken anything without the need of running the game at all.
  1. Static code analysis
This is basically pretty self-explanatory. You set this thing once, you forget about it. Static code analyzer is another «free estate» to speed up the development process by finding tiny little errors, mostly silly typos (do you think that you are good enough in finding them? Well, good luck catching x << 4; in place of x <<= 4; buried deep in C code by eye!). Again, this is not a silver bullet, it is another tool which will help you out with debugging a little bit along with the debugger, unit tests and other things. You need every little bit of help here.
Is it too late now to hook up static code analyzer? Obviously NO.
  1. Code architecture
Say, you want to build Osana, but then you decided to implement some feature, e.g. Snap Mode. By doing this you have maybe made your game a little bit better, but what you have just essentially done is complicated your life, because now you should also write Osana code for Snap Mode. The way game architecture is done right now, easter eggs code is deeply interleaved with game logic, which leads to code «spaghettifying», which in turn slows down the addition of new features, because one has to consider how this feature would work alongside each and every old feature and easter egg. Even if it is just gazing over one line per easter egg, it adds up to the mess, slowly but surely.
A lot of people mention that developer should have been doing it in object-oritented way. However, there is no silver bullet in programming. It does not matter that much if you are doing it object-oriented way or usual procedural way; you can theoretically write, say, AI routines on functional (e.g. LISP)) or even logical language if you are brave enough (e.g. Prolog). You can even invent your own tiny programming language! The only thing that matters is code quality and avoiding the so-called shotgun surgery situation, which plagues Yandere Simulator from top to bottom right now. Is there a way of adding a new feature without interfering with your older code (e.g. by creating a child class which will encapsulate all the things you need, for example)? Go for it, this feature is basically «free» for you. Otherwise you'd better think twice before doing this, because you are going into the «technical debt» territory, borrowing your time from the future by saying «I'll maybe optimize it later» and «a thousand more lines probably won't slow me down in the future that much, right?». Technical debt will incur interest on its own that you'll have to pay. Basically, the entire situation around Osana right now is just a huge tale about how just «interest» incurred by technical debt can control the entire project, like the tail wiggling the dog.
I won't elaborate here further, since it'll take me an even larger post to fully describe what's wrong about Yandere Simulator's code architecture.
Is it too late to rebuild code architecture? Sadly, YES, although it should be possible to split Student class into descendants by using hooks for individual students. However, code architecture can be improved by a vast margin if you start removing easter eggs and features like Snap Mode that currently bloat Yandere Simulator. I know it is going to be painful, but it is the only way to improve code quality here and now. This will simplify the code, and this will make it easier for you to add the «real» features, like Osana or whatever you'd like to accomplish. If you'll ever want them back, you can track them down in Git history and re-implement them one by one, hopefully without performing the shotgun surgery this time.
  1. Loading times
Again, I won't be talking about the performance, since you can debug your game on 20 FPS as well as on 60 FPS, but this is a very different story. Yandere Simulator is huge. Once you fixed a bug, you want to test it, right? And your workflow right now probably looks like this:
  1. Fix the code (unavoidable time loss)
  2. Rebuild the project (can take a loooong time)
  3. Load your game (can take a loooong time)
  4. Test it (unavoidable time loss, unless another bug has popped up via unit testing, code analyzer etc.)
And you can fix it. For instance, I know that Yandere Simulator makes all the students' photos during loading. Why should that be done there? Why not either move it to project building stage by adding build hook so Unity does that for you during full project rebuild, or, even better, why not disable it completely or replace with «PLACEHOLDER» text for debug builds? Each second spent watching the loading screen will be rightfully interpreted as «son is not coding» by the community.
Is it too late to reduce loading times? Hell NO.
  1. Jenkins
Or any other continuous integration tool. «Rebuild a project» can take a long time too, and what can we do about that? Let me give you an idea. Buy a new PC. Get a 32-core Threadripper, 32 GB of fastest RAM you can afford and a cool motherboard which would support all of that (of course, Ryzen/i5/Celeron/i386/Raspberry Pi is fine too, but the faster, the better). The rest is not necessary, e.g. a barely functional second hand video card burned out by bitcoin mining is fine. You set up another PC in your room. You connect it to your network. You set up ramdisk to speed things up even more. You properly set up Jenkins) on this PC. From now on, Jenkins cares about the rest: tracking your Git repository, (re)building process, large and time-consuming unit tests, invoking static code analyzer, profiling, generating reports and whatever else you can and want to hook up. More importantly, you can fix another bug while Jenkins is rebuilding the project for the previous one et cetera.
In general, continuous integration is a great technology to quickly track down errors that were introduced in previous versions, attempting to avoid those kinds of bug hunting sessions. I am highly unsure if continuous integration is needed for 10000-20000 source lines long projects, but things can be different as soon as we step into the 100k+ territory, and Yandere Simulator by now has approximately 150k+ source lines of code. I think that probably continuous integration might be well worth it for Yandere Simulator.
Is it too late to add continuous integration? NO, albeit it is going to take some time and skills to set up.
  1. Stop caring about the criticism
Stop comparing Alex to Scott Cawton. IMO Alex is very similar to the person known as SgtMarkIV, the developer of Brutal Doom, who is also a notorious edgelord who, for example, also once told somebody to kill himself, just like… However, being a horrible person, SgtMarkIV does his job. He simply does not care much about public opinion. That's the difference.
  1. Go outside
Enough said. Your brain works slower if you only think about games and if you can't provide it with enough oxygen supply. I know that this one is probably the hardest to implement, but…
That's all, folks.
Bonus: Do you think how short this list would have been if someone just simply listened to Mike Zaimont instead of breaking down in tears?
submitted by Dezhitse to Osana [link] [comments]

Can I offload some of the heating load of my electric baseboard heaters on to two old PCs?

Hello I’m in a unique situation. I own my condo, all I have is baseboard electric heating and electricity is cheap at the moment. I also have some leftover gaming machines that are idle (unplugged) and free to use. Instead of heating my home solely with baseboard electric heating I would run the machines and do useful work and get some kind of benefit. Last December I spent over $200 on electricity. I have no plans on using other forms of heating like gas or fireplaces because that would involve renovations. Plus because this wouldn’t cost me anymore than electricity and my time, I’m ok with just having a learning experience/experiment. Small payouts are fine, I have a job.
My questions are which coins could I mine?
Which set up would you suggest?
My first rig is a Q8200 equivalent (actually a Xeon) with 2x PCI-E x16 2.0 slots (I can run two cards in this) with 8gb of RAM and possibly a 750ti and 770.
My second rig is a i7 4770 equivalent (actually a Xeon) with 1x PCI-E x16 2.0 slot ( I can only run 1 card in this) with 16gb of RAM and the 770.
I can run two GPUs in a 2010 era PC or I can run one GPU in a machine with much more RAM and CPU or I can run two separate machines 1 old CPU/GPU, 1 older GPU/CPU. I was thinking I could mine easier coins and convert them to bitcoin instead of trying for bitcoin directly.
Electricity is $0.12 CAD/$0.09 USD per kWh.
Hopefully I’m in the right subreddit, please let me know if there’s a better spot to post this.
TL;DR Can I offload some of the heating load of my electric baseboard heaters on to two old PCs?
submitted by RobotRock69 to cryptomining [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

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The association patterns between 2D:4D ratio and field of study by Kainz, Sarah; Weitzer, Jakob; Zingale, Stefania; Köllner, Johanna; Albrecht, Cornelia; Gaidora, Angelika; Rudorfer, Marie-Theres; Nürnberger, Anna; Kirchengast, Sylvia(self) 1 [Book] The Crisis of Criticism - Maurice Berger (editor)(self) 2 [Book] Handbook of Nonprescription Drugs: An Interactive Approach to Self-Care, 19th Edition(self) 1 [Book] 'Le discours pornographique' Marie-Anne Paveau, La Musardine, 2014(self) 8 [Article] Allocation and Operation of A Hydropneumatic Energy Storage with Building Microgrid(self) 1 [ARTICLE] L'information internationale en Amérique du Sud: les agences et les réseaux, circa 1874-1919, 2013(self) 1 [Book] The Beaultiful Fall: Fashion, Genius and Glorious Excess in 1970s Paris, Alicia Drake(self) 4 [BOOK] 'Sociology and the Sacred: An Introduction to Philip Rieff's Theory of Culture' Antonius A.W. Zondervan, University of Toronto Press, 2005(self) 1 [Article] Flavell, J. (1987). Speculations about the nature and development of metacognition. In F. Weinert & R. Kluwe (Ed.), Metacognition, motivation, and understanding (p. 21-29). Hillsdale, NJ: Lawrence Erlbaum.(self) 1 [Book] Health Policy Management: A Case Approach 1st Edition(self) 3 [BOOK] Visions and Ideas of Europe during the First World War, 2019(self) 4 [Article] Opioids After Surgery in the United States Versus the Rest of the World The International Patterns of Opioid Prescribing (iPOP) Multicenter Study by Kaafarani, Haytham M. A. MD, MPH*; Han, Kelsey BSc*; El Moheb, Mohamad MD et al(self) 1 [ARTICLE] "Who Is This?" Narration of the Divine Identity of Jesus in Matthew 21:10—17, Andrew E. Nelson(self) 2 [Book] Origins of value: The financial innovations that created modern capital markets(self) 1 [Article] Automation of in-hospital pharmacy dispensing: a systematic review by Sarah Batson, Ana Herranz, Nicolas Rohrbach, Michela Canobbio, Stephen A Mitchell, Pascal Bonnabry(self) 1 [Book] Manual of Pediatric Balance Disorders - Robert C. O'Reilly(self) 1 [Article] Primary adrenal failure and central nervous system lesions: a rare case report of primary adrenal lymphoma by Cristina P. Correia, José G. Freitas, António Martins, Jorge Oliveira(self) 1 [Book] Portable Literature: Reading, Reacting, Writing(self) 5 [BOOK] Lawfare: Law as a Weapon of War - Orde F. Kittrie(self) 3 [Article] Dismantling Restrictive Gender Norms: Can Better Designed Paternal Leave Policies Help? by Negar Omidakhsh, Aleta Sprague, & Jody Heymann(self) 1 [BOOK] Modernization from the Other Shore: American Intellectuals and the Romance of Russian Development by David Engerman(self) 1 [Article] Torsional Response of Reinforced Fibrous Concrete Beams(self) 1 [Book] Language change by Joan Bybee(self) 1 [Book] [Taylor and Francis] The Routledge Handbook of North American Languages(self) 3 [Thesis] "Gas-Surface Desorption and Scattering Processes: Development and Application of the Random Corrugation Model"(self) 1 [Book] Reinventing the Museum: The Evolving Conversation on the Paradigm Shift (2nd Edition)(self) 1 [BOOK] When Police Kill - Franklin Zimring(self) 1 [article] DNA Vaccine Delivery and Improved Immunogenicity Kevin R. Porter and Kanakatte Raviprakash(self) 7 [BOOK] 'The Triumph of the Therapeutic: Uses of Faith after Freud', Philip Rieff, 1973(self) 1 [book] Verbs, Clauses and Constructions: Functional and Typological Approaches(self) 6 [Book] Special Duty: A History of the Japanese Intelligence Community by Richard J. Samuels(self) 7 [BOOK] The Right to Know: Transparency of an Open World by Ann Florini(self) 4 [BOOK] At Home in Two Countries: The Past and Future of Dual Citizenship by Peter J Spiro(self) 1 [BOOK] 'Mesolithic Europe' Geoff Bailey & Penny Spikins, 2008/2010(self) 7 [BOOK] 'Nietzsche and the Clinic: Psychoanalysis, Philosophy, Metaphysics' Jared Russell, 2017(self) 1 [book] Lexical Properties of Selected Non-native Morphemes of English(self) 4 [BOOK] 'Wild Things: Recent advances in Palaeolithic and Mesolithic research' Frederick W. F. Foulds, 2014(self) 2 [Article] Thoracoabdominal Aneurysm Surgery(self) 1 [BOOK] Research handbook on climate governance(self) 2 [Book] High-Performance Compilers for Parallel Computing by Michael Wolfe(self) 3 [Article] Cosmic Cinema: On the Philosophical Films of Terrence Malick(self) 3 [Book] Critical thinking about research.(self) 6 [Supplement] Transposable elements in mammals promote regulatory variation and diversification of genes with specialized functions, Louie N.van de Lagemaat Josette-RenéeLandry Dixie L.MagerPatrikMedstrand(self) 1 [BOOK] Crisis Elections, New Contenders and Government Formation. Breaking the Mould in Southern Europe - Anna Bosco & Susannah Verney(self) 4 [Article] Legal and Ethical Imperatives for Using Certified Sign Language Interpreters in Health Care Settings(self) 5 [Article] Bottles and Bricks: Rethinking the Prohibition against Violent Political Protest by Jennifer Kling & Megan Mitchell(self) 6 [Book] Corruption in International Investment Arbitration - Aloysius Llamzon(self) 5 [Article] Sports prediction and betting models in the machine learning age: The case of Tennis, Wilkes 2019.(self) 1 [chapter] Handwriting Recognition Systems and Applications(self) 3 [Article] Designing robust policies under deep uncertainty for mitigating epidemics, Siddhartha Paul, Jayendran Venkateswaran(self) 4 [ARTICLE] IJSSSP: TLS Certificates of the Tor Network and Their Distinctive Features(self) 1 [Book] Methods in Yeast Genetics and Genomics, 2015 Edition: A CSHL Course Manual(self) 3 [Article] Optically improved mitochondrial function redeems aged human visual decline(self) 4 [ARTICLE] Getting Involved with Time: Notes on the Analysis of a Schizoid Man (PROQUEST)(self) 7 [Book] URGENT If you have access to Project MUSE please help me with finding the pdf of "Where is Ana Mendieta"(self) 4 [Book] Rites, rights and rhythms: a genealogy of musical meaning in Colombia's black pacific by Michael Birenbaum Quintero(self) 1 [BOOK] Corrupt Research: The Case for Reconceptualizing Empirical Management and Social Science by Raymond Hubbard(self) 4 [Thesis] Protecting education from attack: Humanitarian agencies and the implementation of a new global norm in the case of Palestine (Proquest)(self)NSFW 3 [Chapter] from A History of the Soviet Union From the Beginning to Its Legacy By Peter Kenez chapter 11,12,13(self) 2 [Article] The effects of NBPTS‐certified teachers on student achievement + Douglas N. Harris Tim R. Sass(self) 5 [Book] Nietzsche and Contemporary Ethics - Simon Robertson(self) 1 [Book] Smolensk Under the Nazis: Everyday Life in Occupied Russia(self) 1 [Article] [Ingenta] A Study on the Complementary Economy of China and the Philippines Under the New Normal Situation (2010-2016) by Zhu Bin and Jing Lei(self) 4 [Article] Weavers, Merchants and Company: The Handloom Industry in Southeastern India 1750-1790 by S. Arasaratnam(self) 1 [BOOK] Legacies of the Left Turn in Latin America: The Promise of Inclusive Citizenship - Manuel Balán & Françoise Montambeault(self) 6 [Article] Autonomous industrial mobile manipulation (AIMM): past, present and future. Author: Mads Hvilshøj, Simon Bøgh, Oluf Skov Nielsen, Ole Madsen.(self) 1 Removed: Pending moderation REQUEST [eBook] The Assessment Book – Physiotutors Guide to Orthopedic Physical Assessment(self) 1 [Article] [Brill] The Tragedy of Small Power Politics: The Philippines in the South China Sea by Charmaine Misalucha-Willoughby and Robert Joseph Medillo(self) 1 [BOOK] Echo and Reverb: Fabricating Space in Popular Music Recording, 1900-1960(self) 5 [Article] EFFECTS OF HIGH CONCENTRATIONS OF PLANT OILS AND FATTY ACIDS FOR MYCELIAL GROWTH AND PINHEAD FORMATION OF HERICIUM ERINACEUM(self) 1 [Article] [HeinOnline] "Disposable Deontology: The Death Penalty" by Tung Yin(self) 2 [Article] Efficient conversion of pretreated brewer’s spent grain and wheat bran by submerged cultivation of Hericium erinaceus(self) 1 [Chapter] The Imperial Institute: The state and the development of the natural resources of the Colonial Empire, 1887–1923(self) 1 [Book] Pieter Steyn - Zapuphizo: Voice of the Nagas(self) 3 [Article] Critical Constructivism and Postphenomenology: Ethics, Politics, and the Empirical(self) 5 [BOOK] Political Populism: A Handbook - Reinhard C. Heinisch, Christina Holtz-Bacha, Oscar Mazzoleni (Ed.)(self) 1 [BOOK] Effective Strategies for Protecting Human Rights(self) 4 [BOOK] The Unprovability of Consistency - George Boolos(self) 1 [BOOK] 'The Unity of Hegel's Phenomenology of Spirit: A Systematic Interpretation' Jon Stewart, Northwestern University Press (2000)(self) 1 [Book] Campus Wars by Kenneth J Heineman(self) 3 [Article] Circuit Theory for Waveguiding, Robert E. Collin(self) 1 [Other] [UpToDate] Attention deficit hyperactivity disorder in adults: Epidemiology, pathogenesis, clinical features, course, assessment, and diagnosis(self) 2 [BOOK] Quark-Gluon Plasma: From Big Bang to Little Bang(self) 10 [Book] The Representation of (in)definiteness - It's on archive.org but I can't seem to be able to download it(self) 1 [Book] Aginid bayok sa atong tawarik(self) 1 [Book] Political Economy In Macro Economics By Allan Drazen and Political Control of the Economy By Edward R. Tufte(self) 4 [Book] The Routledge Companion to Animal-Human History(self) 4 [Article] Inventing Brands: Opportunities at the Nexus of Semiotics and Intellectual Property by Conley, J. G.(self) 6 [Chapter] MULTICULTURALISM, OR, THE CULTURAL LOGIC OF MULTINATIONAL CAPITALISM by Slavoj Zizek(self) 5 [Article] Value articulation : A framework for the strategic manage- ment of intellectual property by Conley, James G., Peter M.Bican, and Holger Ernst(self) 3 [Book](JSTOR)Why We Believe: Evolution and the Human Way of Being by Agustin Fuentes(self) 1 [Book](self) 1 [Book] Ottoman Explorations of the Nile: Evliya Çelebi’s Map of the Nile and The Nile Journeys in the Book of Travels (Seyahatname) - Dankoff, Tezcan & Sheridan(self) 1 [Article] The Jewels of Adad by FNH Al-Rawi, JA Black(self) 1 [article] A measurement of collective learning effects in Italian high-tech milieux(self) 1 [Article] Parasympathetic activity is reduced during slow-wave sleep, but not resting wakefulness, in patients with chronic fatigue syndrome - Fatt et al., 2020(self) 1 [Book] Linked Data for Libraries, Archives, and Museums, by Seth van Hooland and Ruben Verborgh(self) 4 [Book] The Oxford Handbook of Well-Being and Public Policy - Edited by Matthew D. Adler and Marc Fleurbaey(self) 4 [Book] The Ostrich Communal Nesting System(self) 1 [Article] Protracted Effects of Ketamine Require Immediate Kappa Opioid Receptor Activation and Long‐Lasting Desensitization - Jacobson et al., 2020(self) 1 [Book] The Routledge Handbook to the Political Economy and Governance of the Americas by Olaf Kaltmeier et al.(self) 1 [Article] Dispute Resolution Provisions of the Energy Charter by Philippe Pinsolle(self) 1 [Book] Regional Development and Planning for the 21st Century New Priorities, New Philosophies(self) 4 [BOOK] Need a book from Oxford Scholarship online on International law subject.(self) 1 [Book] Prehispanic Settlement Patterns in the Upper Mantaro and Tarma Drainages, Junín, Peru: Volume 2, The Wanka Region(self) 4 [Book] Varieties of Virtue Ethics - David Carr, James Arthur, Kristján Kristjánsson(self) 4 [Article] Combustion Characteristics of a Swirled Burner Fueled With Waste Cooking Oil(self) 1 [BOOK] 'Beyond pleasure : Freud, Lacan, Barthes' by Margaret Iversen(self) 5 [Article] Empirical Studies of Adolescent Sexual Behavior: A Critical Review(self) 3 [Article]The sexual attitudes, behavior, and relationships of women with histrionic personality disorder(self) 2 Midsommar: Thing Theory [Article](self) 6 [Article] Microdosing psychedelics as cognitive and emotional enhancers.(self) 1 [Book] (Taylor&Francis) Human Evolution An Introduction to Man's Adaptations by Bernard Campbell(self) 1 [Article] Changing settlement patterns in the upper Mantaro Valley, Peru(self) 1 [BOOK] Fighting for Abortion Rights in Latin America Social Movements, State Allies and Institutions - Cora Fernández Anderson(self) 1 [Chapter] from the book The Crimean War: 1853–1856 Winfried Baumgart chapter 1 , 3 ,18(self) 1 [Book] Models of Integrity: Art and Law in Post-Sixties America -Joan Kee(self) 3 [Article] Forensic medical evaluation of children who present with suspected sexual abuse: How do we know what we know? by Grace Wong(self) 4 [book] Grammatical Voice — Fernando Zúñiga and Seppo Kittilä(self) 2 [Article]Naturally occurring 5′ preS1 deletions markedly enhance replication and infectivity of HBV genotype B and genotype C (supplementary materials)(self) 1 [Book] Commercial Real Estate Analysis and Investments (International) 3rd Edition(self) 2 [Book] Best Practices Guide to Residential Construction: Materials, Finishes, and Details by Steven Bliss(self) 2 [Book] Green Logistics: Improving the Environmental Sustainability of Logistics(self) 1 [Article] Black Codes and Slave Codes by Nakia D. Parker(self) 1 [Book] Marsh's Becoming a Teacher(self) 4 [Book] Germans Against Nazism: Nonconformity, Opposition and Resistance in the Third Reich: Essays in Honour of Peter Hoffmann by Francis R. Nicosia and Lawrence D. Stokes(self) 4 [Chapter] The Standard Story and Its Rivals(self) 1 [BOOK]Agrarian and Other Histories Essays for Binay Bhushan Chaudhuri - Edited by Shubhra Chakrabarti and Utsa Patnaik(self) 1 [Book] Regional modernities : the cultural politics of development in India. Ed. K. Sivaramakrishnan; Arun Agrawal(self) 1 [Chapter] Damping in Structures(self) 1 [Book] Gerontología y geriatría: valoración e intervención. Editorial Médica Panamericana. José Carlos Millán-Calentí(self) 1 [Book] Lotman's Cultural Semiotics and the Political - Makarychev & Yatsyk (2017)(self) 2 [Book] (Brill) The Handbook of Austroasiatic Languages (2 vols)(self) 1 [Book] Indian Films in Soviet Cinemas: The Culture of Movie-going After Stalin by Sudha Rajagopalan(self) 4 [BOOK] Decolonizing Theory: Thinking across Traditions by Aditya Nigam (1st edition, Bloomsbury India)(self) 3 [Request] [Article] Cell-by-Cell Deconstruction of Stem Cell Niches(self) 1 [Book] Social research methods- fifth edition, Bryman, Alan (2016)(self) 4 [Book]Chinese and Indian Warfare – From the Classical Age to 1870(self) 1 [Book] PC-Forensik Christoph Willer(self) 1 [Book] Designing for Empathy: Perspectives on the Museum Experience(self) 4 [book] American Communism and Black Americans by Philip Foner(self) 4 [Book] Marcus Franke : War and Nationalism in South Asia The Indian State and the Nagas(self) 8 [BOOK] Natural Resources, Extraction and Indigenous Rights in Latin America. Exploring the Boundaries of Environmental and State-Corporate Crime in Bolivia, Peru, and Mexico(self) 1 [Book] International Human Rights Law (3rd edn) Edited by Daniel Moeckli - Oxford University Press(self) 4 [Book] Participatory Heritage, Edited by Henriette Roued-Cunliffe , Andrea Copeland(self) 4 [BOOK] Political Representation in Southern Europe and Latin America Before and After the Great Recession and the Commodity Crisis - André Freire, Mélany Barragán, Xavier Coller, Marco Lisi, Emmanouil Tsatsanis(self) 4 [BOOK] Latin America and Policy Diffusion From Import to Export - Osmany Porto de Oliveira, Cecilia Osorio Gonnet, Sergio Montero, Cristiane Kerches da Silva Leite(self) 0 [Book] Sexual behaviour in Britain: The National Survey of Sexual Attitudes and Lifestyles (1994)(self) 1 [book] Studien zur Hirnpathologie und Psychologie - Pick, Arnold(self) 4 [Other] Special Issue, Blockchain innovation and public policy, Journal of Entrepreneurship and Public Policy: Volume 9 Issue 2(self) 4 [BOOK] baby jails: the fight to end the incarceration of refugee children in america/ jstor account??(self) 1 [Journal] Special Issue: Blockchain innovation and public policy, Journal of Entrepreneurship and Public Policy, Volume 9, Issue 2(self) 1 [Book] Blackstone's EU Treaties and Legislation 2019-2020 (20th ed)(self) 3 [article] Deep Graph Kernels(self) 5 [Book] Routledge Handbook of the South Asian Diaspora - By Joya Chatterji, David Washbrook(self) 4 [Book] Growth and distribution(self) 1 [BOOK] The Radical Left in Europe in the Age of Austerity - Babak Amini(self) 4 [Book] Political Myth by Christopher Flood (Routledge) (2002)(self) 2 [Article] Robotic Assisted Radical Cystectomy vs Open Radical Cystectomy: Systematic Review and Meta-Analysis + Niranjan J Sathianathen et al(self) 1 [Book] Folk Art Potters of Japan Beyond an Anthropology of Aesthetics (Routledge) by Brian Moeran(self) 1 [book] Revolution: How the Bicycle Reinvented Modern Britain(self) 5 [BOOK] Radical Left Movements in Europe - Magnus Wennerhag, Christian Fröhlich, Grzegorz Piotrowski(self) 4 [BOOK] Party System Change, the European Crisis and the State of Democracy - Marco Lisi(self) 5 [BOOK] Routledge Handbook of Contemporary European Social Movements. Protest in Turbulent Times - Cristina Flesher Fominaya, Ramon A. Feenstra(self) 4 [Book] Attorney-Client Privilege in International Arbitration(self) 1 [Article] An Alternative Ontology of Food Beyond Metaphysics by Lisa Heldke. Published in Radical Philosophy Review, Vol 15, Issue 1, 2012(self) 1 [Book] Bello, Walden 2005 Dilemmas of Domination: The Unmaking of the American Empire. Zed Books, 2005.(self) 1 [Article] Owning the PastOwning the Past Reply to Stokes(self) 1 [Article] Owning the PastOwning the Past Reply to Stokes(self) 1 [Book] McQuire, Scott. Crossing the Digital Threshold. Brisbane: Australian Key Centre for Cultural and Media Policy, Faculty of Humanities, Griffith University, 1997.(self) 3 [Book] Request: Migration and the Refugee Dissensus in Europe: Borders, Security and Austerity by Nicos Trimikliniotis.(self) 9 [Article] Masculinity in videogames: the gendered gameplay of Silent Hill(self) 1 [BOOK] 'Truth games : lies, money, and psychoanalysis' by John Forrester, Harvard University Press, 2000(self) 1 [Book] Osterloh, Jörg, und Clemens Vollnhals. NS-Prozesse Und Deutsche Öffentlichkeit: Besatzungszeit, Frühe Bundesrepublik Und DDR.(self) 2
submitted by jaylenholt to ebookleaksdownload [link] [comments]

CropBytes. Game Review

CropBytes. Game Review
Friends, I want to introduce you to one game on the #Tron platform called CropBytes https://cropbytes.com.

https://preview.redd.it/50qw4cs90jf51.png?width=886&format=png&auto=webp&s=746be85ad06684e77e67f6390076c43c1a364e69
Since my hobby is the search for additional (passive) income, cryptocurrency, and also games, when in July I received a letter in the mail (apparently signed) about the release of this game in the 3D version, I decided to see what it is ...

CropBytes is an online Crypto Game based on the real-world farming economy, where you play and own assets inside the game & use them to provide goods & services to other players or trade.

The game was first released back in 2018 in 2D, but I hadn't heard of it then.
There are many massive farming games out there with millions of active players, but CropBytes offers a significant difference - the Play to Earn model.

Players will be able to upgrade their farms, produce goods and trade them in an open economy in order to earn cryptocurrency.

Why can you ask? Because the game exchange is not working yet, but the developers promise that it will work soon.

It is worth noting that the game is available on Android and iOS mobile devices, as well as on PC. The game still maintains the philosophy of free play with a trial package, but you can always deposit some cryptocurrency to promote your farm faster.

So what is included in the trial package: a cow, a chicken, a goat, fruit feed, some corn and carrot seeds and water, and of course the most important thing is a piece of land where you can plant the available seeds.

The chicken brings you eggs, the cow and the goat bring you milk. And the seeds turn into ready-made fruits of corn or carrots, from which you can prepare carrot and corn feed, respectively.

You cannot plant carrots and corn at once. Just one thing.

ATTENTION! a small instruction on how to plant seeds. For a long time I could not figure it out, because there is no manual for the game anywhere. After you set your site in the place you need, click on it, you will have 2 bags with pictures on them - these are your carrot and corn seeds, choose what you plant by clicking on the desired bag.

https://preview.redd.it/jqpyuspd0jf51.jpg?width=1280&format=pjpg&auto=webp&s=2a484d986200b8048e2136d27d6e2d80ee865706
A message appears with the inscription "Done", on which you do not need to click, but you must click on the site.

https://preview.redd.it/3ug477ef0jf51.jpg?width=1280&format=pjpg&auto=webp&s=994429e115a40e2635a5946bbabff123919dacd2
Not knowing this, I clicked on the outgoing message and naturally nothing happened. I thought that maybe there was not enough seeds and bribed a little ... But I was prompted in the telegram group for the game (I will indicate the link to it below) and everything worked out.

https://preview.redd.it/axoutcsg0jf51.jpg?width=1280&format=pjpg&auto=webp&s=7a14a3724f69cd15bf47085662798db0b401732c
So friends who are interested in the game

Download now 👇

👉 iOS ➡️ https://apps.apple.com/us/app/cropbytes-farm/id1441553490?ls=1

👉 Android ➡️ https://play.google.com/store/apps/details?id=com.Hyfll.FarmingGame&hl=en

* you can enter the referral code 7CCFB8, which can give you a bonus and of course my support

Play on web 👉 https://cropbytes.com/farm-view

* Note: Loading the game on your web browser will take 5-10 min on the first attempt. Please be patient.

Telegram Channel: https://t.me/ccropbytes

Telegram Community: https://t.me/cropbytes

Medium: https://medium.com/cropbytes

Twitter: https://twitter.com/cropbytes

Facebook: https://www.facebook.com/cropbytes

Youtube: https://www.youtube.com/c/CropBytes/featured

Blog: https://cropbytes.com/blog

P.S. you can earn some TRX by participating in the bounty at https://cropbytes.com/bounty

And here https://youtu.be/-VI37IrlBhs you can see how I play the game.

✅ BONUS
Referral Bonus, Bounty Programs, Contest & more

✅ SECURITY
Two Factor Authentication.
Highly Secure Wallet

CropBytes - Crypto Farming Game 3.0.16
2020-07-27
● An awesome new 3D game environment
● New UI, Buttons, icons and interactions
● Updated rules for growing, storing, planting
● Highly detailed gameplay
● Extended play area for more fun


Coming soon

- CropBytes Exchange
- Additional tokens like Bitcoin (BTC), Ethereum (ETH) & USDT
- Auto withdrawals- Quick withdrawals to your personal crypto-wallet
submitted by Zotoff85 to u/Zotoff85 [link] [comments]

Is this PSU doable for my build or is it a really bad idea?

Here is my problem. I can't seem to find a PSU within a reasonable price range to save my life. (NEW not used or refurbed)
EVGA 750-850w Gold and Plat, were both going for $360+. The rest seemed to be out of stock with no date in sight... And I am impatient. 200$ to me seems reasonable to spend on a solid PSU. I found a 750w Bronze Rosewill for $115. (Plus $15 for 3 year Newegg power warranty) (Also comes with a free bitcoin CPU riser, whatever the hell that is)
Here is my build. Just tell me, is this doable, or is this such a bad idea that I might as well throw my components into the river now and save me the heartbreak later? I'm legit afraid that this isn't the way to go. My thought was, I can always swap it out down the road in a few weeks or months when I do find a better one. I just want to know, will my computer turn on or light my building on fire killing everyone?
My mind has turned too mush after researching everything and reading so many Johnnyguru reviews that I do not trust my own judgement anymore regarding this final purchase.
If anyone has this PSU please sound off on how it's doing for you. And any other general build advice is certainly appreciated. This is my first time truly building a PC on my own! Pretty excited.
PCPartPicker Part List: https://pcpartpicker.com/list/JvFYYH
CPU: AMD Ryzen 9 3900X 3.8 GHz 12-Core Processor
MOBO: Asus TUF GAMING X570-PLUS (WI-FI)
RAM: Corsair Vengeance RGB Pro 16 GB (2 x 8 GB) DDR4-3600 Memory
Storage: Western Digital SN750 500 GB M.2-2280 NVME Solid State Drive
Storage: Seagate Barracuda Compute 2 TB 3.5" 7200RPM Internal Hard Drive
Video Card: EVGA GeForce RTX 2070 SUPER 8 GB XC ULTRA GAMING Video Card
Case: Fractal Design Meshify C ATX Mid Tower Case
PSU: Rosewill Hive Series 750W Modular Gaming Power Supply, 80 PLUS Bronze Certified (Newegg)

Using the stock cpu cooler from AMD for now, figured I can upgrade later if temps become an issue, I don't plan on doing any overclocking, but will be using it under pretty high loads so an AIO upgrade is def coming eventually. I will be getting some extra case fans, just have not decided on which ones to get. I want to be one of the cool kids with all their RGB, so any recommendations on that front would be great as well.
ps. I am naming her Covi.
submitted by DCmantommy72 to buildapc [link] [comments]

⟳ 870 apps added, 78 updated at f-droid.org

Notice: this update is spurious, and the issue is being looked at.
⟳ f-droid.org from Wed, 26 Feb 2020 20:21:50 GMT updated on Sun, 01 Mar 2020 05:23:29 GMT contains 2962 apps.
Added (870)
Updated (78)
2020-03-01T05:53:18Z
submitted by BrainstormBot to FDroidUpdates [link] [comments]

CLAMI THAT FREE HEX !!!1! or you could buy it, I guess...

CLAMI THAT FREE HEX !!!1! or you could buy it, I guess...
My No-coiner parent went to Home Depot to buy some edger line so I could do yard work, but they were worried that they got the wrong type, because it wasn't the circular round line we had before.
Nope, I don't see any problem here, It's not what I used before, but somehow it looks like destiny to me !

OK, lets do this !
How to Claim free Hex :

  1. You have your Bitcoin private keys in a Hardware Wallet. ( I hope!)
  2. You download the Electrum Bitcoin wallet
  3. You download the Metamask Chrome extention, this will be your Eth wallet
  4. Set up Metamask, log in, send a small amount of Eth to your Metamask Eth address
  5. You load my referral link to get +10 % on your Hex https://HEX.win/?r=0x2af5f89463e7803233EC5d37dEcadEb7DAa0107d
  6. You connect your Hardware wallet to your PC and unlock it
  7. You load Electrum
  8. Go to Addresses
  9. Go to tools, sign/verify message
  10. Go to go.hex.win
  11. Go to Claim link at the top, when it is live (5 hrs from now)
  12. Enter each of your receiving addresses from Electrum (NOT PRIVATE KEYS)
  13. You sign each statement with the sign function in Electrum
  14. You enter the signed statement back into the claim entry line
  15. You set your autostake time, I suggest at least 364 days, so you will for sure get the big payday. I also suggest you use the same stake length, so you can combine your bags at the end stake time
  16. You do this for every UTXO (receive addresses in Electrum)
  17. Once ALL of your UTXO's are claimed, then you will have some leftover hex, you can sell or stake this, your call
  18. When your stake ends, you unstake your coins on go.hex.win If you don't do this on time, your coins will be lost to penalties, don't forget the date !

How to buy Hex from the Adoption Amplifier :

  1. You download the Metamask Chrome extention, this will be your Eth wallet
  2. Set up Metamask, log in, send a moderate amount of Eth to your Metamask Eth address, only what you can afford to lose ! Not investment advice !
  3. You load my referral link to get +10 % on your Hex https://HEX.win/?r=0x2af5f89463e7803233EC5d37dEcadEb7DAa0107d
  4. Go to go.hex.win
  5. Go to the Transform link at the top of the page
  6. Look at all this insane amount of Eth being pumped into Richard's pocket, that is a lot of Eth, almost 14 THOUSAND ETH as of 5 hours before the end of day 1 !!!1! The more Eth sent here each day, the less Hex each sender gets, THIS IS VERY IMPORTANT
  7. Game theory : This amount of sent Eth will go down each day after day 1, on average, because everyone wants to be first, and excitement does not last. IMO, you should wait 1 week, until at least day 8. I believe the amount of Eth sent will go down by a factor of 10 or more, while the amount of Hex on offer will only go down 50 % or so, so you can 5x your stack, if you can just delay your time preference a little bit. Trust me, I was in an almost identical coin to Hex, and this exact thing happened. Not investment advice, but common sense and experience. 5 X that stack, right off the bat ! Don't over pay !
  8. It's one week later ? Good, now log in late in the day, and check the amount of Eth sent. Is it much higher than the day before ? If so, wait another day, if its the same or less, then send 1/7 th of the Eth you want to transform
  9. Log in each day, get your Hex, check the Eth already sent, is it not too high, then send another 1/7 th of your Eth
  10. After 1 week more, you have dollar cost averaged into Hex, and you should have gotten a good price, too ! You can stake each day, or wait until you have bought what you want. I suggest if you have several stakes, that you time them to end on the same day, so you can combine your stack, and then sell or stake it as a unit. Combining the Hex will save you some gas on staking.
  11. When you set your stake time, I suggest at least 354 days, so you for sure get the big payday. You can also set the stake for 3652 days if you are REALLY hardcore, this will get you 3x your bag, and 3x all your other bonuses, but you have to wait 10 years. I'm going even longer, cause I'm a believer :P
  12. When your stake ends, you unstake your coins on go.hex.win If you don't do this on time, your coins will be lost to penalties, don't forget the date !

Why should you use my referral link ? Because I have explained exactly how to do this somewhat complicated process, I have given you some game theory, I found a funny image from my life, and I'm just a nice guy, so why not ?
HEX is everywhere !
submitted by HODL_monk to HEXcrypto [link] [comments]

BLOCKFOLIO FOR PC: WINDOWS/MAC/BLUESTACKS 3

Blockfolio a free app that is the perfect tool for all those who are new to the Cryptocurrency world. A few years back there is no one chatting about Cryptocurrency, but in 2017 things got changed. Now if you want to invest online, everyone will give you advice about Cryptocurrency. Moreover, now they're more than 1500+ Cryptocurrencies available online.
You all have heard about BitCoin, the game-changer Cryptocurrency. Since BitCoin is the leading Cryptocurrency and because of this coin, everyone is taking interest in this field. Those who are new to this world and about to invest in. They will be needing a digital wallet. Moreover, they must install an app which will give them update on the Cryptocurrency market.
Blockfolio for PC
The best app you can get is Blockfolio, this app has everything you can ask for. Blockfolio will maintain your portfolio. You’ll get all the price notification. Moreover, you can easily trade the currency using Blockfolio. This app has its own sperate news section. Blockfolio supports over 200+ different cryptocurrencies. You can get all the latest updates from different sites if you prefer your PC over your smartphone. But none will give details like the Blockfolio app. Also, read- phone number all zeros
If you wish to use the Blockfolio app on your PC, we can help you with it. Heed the instructions below in order to install Blockfolio on PC.
Blockfolio for PC
CAN YOU INSTALL BLOCKFOLIO FOR PC – LAPTOP:
Blockfolio basically designed for Android devices, but now we can install Phone Apps for PC using third-party emulators. In this Post, I’ll tell you how to download Blockfolio for PC Windows, Blockfolio for Mac, Blockfolio PC, Blockfolio for iMac. Now let’s start the method to download Blockfolio on PC.
BLOCKFOLIO FOR PC / WINDOWS/ LAPTOP USING BLUESTACKS.
First, you need to download BlueStacks.
Once you’ve downloaded and installed BlueStacks, you have to add your Gmail ID in order to access Google Play Store.
Once the home screen of BlueStacks loads up, click on the search icon located to the top left corner.
Type Fire Blockfolio, Hit Enter.
Click on Blockfolio, on the next page click on install.
Now you have to wait for the installation process to be completed, Once it’s done Click on open.
submitted by Anshigupta to u/Anshigupta [link] [comments]

Most common Arguments for why ETH is overvalued, with Counter-Arguments

Social media is usually crawling with bad arguments for why people think ETH is overvalued. Often people try to reply with good counter arguments, but it's not always easy to summarize these things into a few sentences. I thought I'd collect all of it in one place and condense them as best I could.
EEA Hype
Argument: People bought because they assumed brand name companies would use Ethereum public chain, an assumption which has not been substantiated.
Counter-Argument: Remarks in May of 2018 by EEA have suggested that enterprises are seeing the need to eventually connect their private chains to the Ethereum mainnet. This is then reflected in the new EEA roadmap that shows how they plan to shift enterprise usage to the public chain over time. People's expectations for enterprises using Ethereum are not baseless. They're just too early.
Counter-Counter-Argument: Being too early is not much different from being wrong.
Counter-counter-counter-Argument: Wait till when the EEA's efforts start to bear fruit. Enterprises will connect to the public chain because private chains are useless on their own (i.e. they're just inefficient databases).
ICO Shitfest
Argument: ETH only usage was as a reserve currency for ICO shitcoin asset bubble speculation.
Counter-Argument: It's likely that this use case attracts significantly less ETH buying than during the ICO mania, but it's not accurate to say that legitimate projects can't use Ethereum for fundraising or token distributions without being a shitcoin. ETH use case as a reserve currency still remains, even while the shitcoin situation has died. Presales for real projects with real use cases (e.g. Gods Unchained) are ongoing as we speak without selling yet another useless ERC20 token (they sell playable digital cards that also have some collector value).
Flippening
Argument: ETH's rally was fuelled by the flippening narrative. 2018 has shot that to hell.
Counter-Argument: BTC dominance is based on the Lindy effect, market size and lots of successful memes. When fundamentals start to matter, even a little, it will become very difficult for BTC to maintain top spot. Even without fundamentals, ETH will eventually be seen as having similar Lindy effect, similar market size and (one hopes) a few good memes.
Counter-Counter-Argument: XRP could ruin the flippening by holding on to #2. Other incumbents too (e.g. EOS).
Counter-Counter--Counter-Argument: If XRP or EOS are worth more than ETH in five years, then everything we thought we knew about the value of decentralization was wrong.
Selloffs
Argument: SEC activity against ICOs create bad news and selloffs (e.g. refunds, fines and exit scams).
Counter-Arguments: As of Sept there was only 3,858,659 ETH still held by ICOs (see Bitmex research report). All these projects that have already sold enough to have massive runways. Any SEC challenge by can be taken to court and delayed for years. Refunds are also a joke for most of these, since refunds can only be given to those who provide passport info and proof they still control the original wallet where the original tokens are still present and were never traded. Refunds are also optional. And fines are TINY (a few hundred thousand compared the tens of millions these projects have in ETH). Only the bad headlines are legit concern. But just how much impact can bad journalism have on price?
Delays
Argument: Staking delayed (i.e. Casper FFG). Constantinople delayed (i.e. issuance reduction).
Counter-Argument: Sad indeed, but these delays are a normal part of software engineering. They don't imply that the project is doomed or that its capabilities will be diminished. What it does mean is that supply is higher and demand is lower right now. So price is effected. But this is not a great argument for why ETH is overvalued. It's a (partial) explanation for why there's been more sell pressure than buy pressure in the last few months.
Users
Argument: No one uses Ethereum.
Counter-argument: If you limit usage to daily transactions of dapps, then yes, it's very low. But by that metric, you would have to say that no one used the internet until the mid 2000s when people started using ecommerce transaction regularly. The real metric for the web turned out to be page views, not credit card transactions. So why are we so fixated with transactions now? We should be looking at Infura metrics, which has over 6 billion requests per day!! Saying that no one is using Ethereum is bullshit. It's time to recognize that people who look-up information on the Ethereum network are users too, just like people who load a webpage are considered users of the internet.
Counter-counter-argument: When people discuss users, they are generally talking about people using applications that they can profit off of. Hence, the use of daily transactions as a main metric.
Counter-counter-counter argument: To say that you can only monetize users that produce a daily transaction is to completely ignore the last 20 years of internet business models. Google did not get to 110 billion in annual revenue by requiring its users to make transactions! How can people forget about the cornucopia of monetization models that already exist, let alone those that are being invented specifically for blockchain? There are lots of ways to monetize users without having them make transactions. For example, Gods Unchained gets players hooked by offering a free-to-play AAA game. No transactions required. It's only when the player wants something more that they need to make a transaction (e.g. the same as the freemium model we see elsewhere on the internet). The same goes with subscription services, that would not require transactions, but still use the benefits and security of the Ethereum blockchain. The point is that there's more ways to monetize a user than just taking a small fee out of user transactions. Fees might work well for exchanges and marketplaces, but the internet has shown us that there's so many more ways to do things online.
Scaling
Argument: It doesn't scale.
Counter-Argument: Doesn't scale yet. L2 solutions are rolling out. Serenity is coming to a testnet near you in 2019.
Usability
Argument: Dapp UX is horrible.
Counter-argument: UX is legitimately horrible. But it's been receiving more visibility this year which has led to good progress on multiple technical solutions. Having more designers on the teams is also helping.
Barriers to Entry
Argument: High barriers to entry.
Counter-argument: This is a challenge for all crypto. It's also a challenge for any new technology. That's why you have waves of users that range from the early adopters and the late adopters. The very earliest adopters were gamblers, hackers and finance types. They were already comfortable jumping through hoops and dealing with complexity. The next cohort will probably be those tens of millions of PC gamers who are already comfortable with figuring out new tech and dealing with confusing software. After them, it'll be a more general audience. Finally, maybe in 5-10 years, your grandma might become a user (i.e. the late adopters).
Fees
Argument: Fees will drop. Since the main use of ETH is to pay for fees, there will be less need for ETH.
Counter-Argument: Fees in nominal prices will drop, but the amount of fee usage will increase dramatically. With Serenity, you'll see a large multiplication of network capacity. The amount of ETH being spent on fees will go up considerably even as the amount each user is spending per transaction goes down.
Economic Abstraction
Argument: ETH will have no value because users will pay for transactions in something other than Ether.
Counter-Argument: This has been possible on the Bitcoin network and every other PoW chain for a long time and yet no one does it because it's not rational. Paying in anything other than the native token adds friction, cost and is a UX nightmare. If it made sense, people would have been doing it with Bitcoin. Even if we assume that in the future people will go against reason and want to do it anyways, the upgrades coming to Ethereum will make it impossible (e.g. paying fees in ETH is getting inshrined at the protocol level and most of the fees are going to be burned, reducing inflation and increasing the role of ETH as a store of value).
Store of value
Argument: ETH is not a store of value.
Counter-Argument: Inflation is going down to near 0 in two years while staking ETH will significantly reduce the circulating supply on the market. Meanwhile, decentralized financial applications are gaining tractions which promotes the use of ETH as money. All of this strongly supports ETH as a store of value.
On Demand
Argument: People will just buy ETH on demand.
Counter-Argument: Buying ETH on an exchange and then withdrawing it to your wallet every single time you need to buy something or make a transaction is not rational. Doing thousands of small ETH buys & withdrawals adds more friction and is more costly than doing a single ETH buy & withdrawal. It can also be a UX nightmare. If people are using Ethereum frequently, in most cases it's easier to just hold a balance in their wallet. Just like they hold fiat money in their wallet for regular use.
Alright. I think I've addressed what I consider to be the weaker arguments. Here's the only argument that I think is worth debating, because it's the only one that asks questions we don't have answers to yet.
Usage
Argument: While ETH has multiple real use cases and the network sees billions of daily requests and hundreds of millions in economic activity, the total aggregate usage might turn out to be not enough to justify a really high valuation. How much fundraising do you need? If only a billion dollars is raised per year through ETH, will that be enough? If a hundred thousand users check their favourite dapps every day (e.g. the equivalent of page views, not transactions), is the ETH they initially bought and used going to be enough? How often do these users "top-off" their accounts? How often do they buy more ETH? How much are they buying every month to meet their needs? Are they doing several small transactions or a few large ones? Is that enough? Is the use of stablecoins eating into the use of ETH as a reserve currency? Do people think of their ETH wallets as savings or investments?
These are all the questions that I think about regularly. I don't have answers to them because it's still too early. I don't think we can know until after a whole bunch of high quality projects have built up reasonable user bases. Then if those bases don't provide the numbers required to keep buy pressure on ETH, well, then we'll have our answer.
submitted by commonreallynow to ethtrader [link] [comments]

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